Cycling esports was officially approved as the newest discipline in cycling at the UCI Congress in September 2018 and was the first virtual sport to be awarded official discipline status by an International Governing Body.
Zwift and the UCI are now closely collaborating to develop cycling esports – a sport that combines the virtual and the physical, is equal across gender, accessible to all, and most importantly, fun.
There are over 180 esports competitions every day hosted on the Zwift platform, alongside year-round elite competitions. Recently, the delivery of the inaugural Virtual Tour de France in July 2020 provided a historic moment in the development of the discipline, showcasing Cycling Esports to over 14 million people around the world.
With over two billion gamers in the world, the growth of esports is on a collision course with traditional sports disciplines. Through cycling esports, the UCI and Zwift aim to bridge the gap between the physical and virtual worlds by creating sporting experiences that are fun to play, and viewing experiences that are fun to watch.
ESPORT RACING NEWS
The World Anti-Doping Agency (WADA) is pleased to launch an updated version of the Athlete
Social pressure is everywhere in sports. Between social media, tight-knit race communities, and a naturally